
#The lord of the rings war in the north local coop Offline
Battle through scenarios after Frodo failed to destroy the One Ring it’s good to be bad! Battle online, with up to 16 players in instant action mode or 2-players in a co-op campaign or offline with 2-4 players* in split-screen. Recommended.Play as Evil characters in a brand new, ‘Evil’ campaign. Though some players may ultimately be turned-off by the game's dedication to combat, and others may be frustrated by its occasionally rigid multiplayer restrictions, War in the North remains a treasure trove of co-op action role-playing, and the best console game of its type currently available. In many ways, The Lord of the Rings: War in the North is exactly the game that fans of Snowblind's previous titles ( Baldur's Gate: Dark Alliance, Champions of Norrath) expected the developer to deliver: good looking, visceral, accessible, and deep. Multiply that effort times the game's three characters, and it's clear that War in the North offers a vast amount of gameplay. Character stats and equipment carry over to ever-harder difficulty levels, offering an incentive to re-play the game's quest again and again. The Lord of the Rings: War in the North is not designed to be played once and set aside. It would be remiss not to remark on the game's longevity. Meanwhile, all manner of hidden goodies litter the corners of the world, making careful exploration necessary, and rewarding.

Areas do not repeat, and backtracking is unnecessary. The game is long, and appreciation for Snowblind Studios' skillful world creation only grows over the course of the experience. From the opening in rain-swept Bree, through the forests of Mirkwood and on to the final battle at Carn Dum, each of War in the North's landscapes are wholly unique. The Lord of the Rings: War in the North, right at the outset, is a handsome game. Thankfully, the care taken with War in the North's presentation helps keep things fresh. Combat alone isn't quite enough to support the weight of the whole game. Still, despite the thrill of becoming ever more powerful as the game progresses, battle fatigue creeps in. Melee attacks favor sharp timing over button mashing, and War in the North's brutal combat echoes the mechanics found in Batman: Arkham City, also published by Warner Bros.


Completionists beware: to uncover every secret in any of the game's large levels means either combing through them with like-minded players, or separate play-throughs for each character. Beyond that, each character is privy to unique hidden areas throughout the game, and specific in-level pick-ups (Andriel, for instance, spends a fair amount of time looking for plants). Eradan offers an accessible mix of close combat and ranged attacks, Andriel specializes in magic, and Farin is all about melee. Naturally, each of the three characters possess differing skills and abilities. Recruited by Aragorn in Bree, three warriors - Eradan, a Dunedain Ranger, Andriel, Loremaster of Rivendell, and Farin, Champion of Erebor - join together as the Fellowship of Three. While Frodo's Fellowship works its way toward Mount Doom, a second, smaller group of allies begins the journey North to confront Agandaur, a powerful ally of Sauron. The Lord of the Rings: War in the North tells a new tale set during the final days of the War of the Ring.
